π LRRP Horse Catcher / Horse Breaking β FREE & PREMIUM
Turn the wilderness into your next stable. LRRP Horse Catcher brings networked wild horse herds, immersive horseback breaking and permanent caught-horse ownership to RedM β complete with a new HD Western Horse Breaking HUD. π€ π΄
Built standalone-first, with VORP as the default framework and optional RSG Core support. No LRRP Jobs, LRRP Stables or LRRP Horse System is required.
π΅ Features
- π΄ Networked wild horse herds across the world
- π€ Mount and break wild horses in real time
- π― Interactive balance minigame β hit E inside the moving green zone
- β±οΈ Different breeds have different breaking times and difficulty
- π§ Harder horses use tougher breaking behaviour β no artificial XP requirement
- π« Only one player can actively claim/break the same horse
- π Server-side validation and horse claiming
- βοΈβοΈ Male & female horse support
- π Preserves the horse you actually caught instead of replacing it with a generic horse
- πΎ Persistent caught-horse ownership
- π£ Call, select and store caught horses with the included standalone system
- π Configurable wild herds, breeds and spawning behaviour
- π‘οΈ Caught horses are protected from immediately becoming wild again
- π Reset/recovery handling
- π¨ HD parchment / wood / leather Horse Breaking HUD
- βοΈ Editable configuration
- π Optional horse-storage and job integration hooks
- ποΈ Included duplicate-safe SQL
- π Required resource name:
LRRP_HorseCatcher
π« No XP / Level Grind
Horse Catcher does not require a Horse Trainer level or XP system.
Difficulty comes from the horse itself. Breed configuration can control breaking duration, timing, success-zone difficulty and behaviour, meaning valuable horses can genuinely be harder to tame without forcing players through an XP grind.
π Standalone Horse Storage
You don't need another LRRP horse resource just to use Horse Catcher.
The included standalone ownership system allows players to manage successfully caught horses, including:
/caughthorses β view caught horses
/caughthorse <id> β select a caught horse
/callcaught β call the selected horse
/storecaught β store the current caught horse
Already using another horse/stable system? π The configurable storage bridge can instead hand successful catches to LRRP Stables or another compatible/custom horse resource.
π FREE Edition
The Free Edition includes the complete core horse-catching and breaking experience with the LRRP-branded HD Horse Breaking HUD.
- π΄ 3 successful wild-horse catches globally/server-wide every 24 hours
- π The allowance is shared across the whole server β not per player
- β Failed breaking attempts do not consume the allowance
- πΎ Allowance persists through server restarts
- β³ Players are shown the remaining wait when the allowance is exhausted
- β¬οΈ Premium upgrade notification after the global limit is reached
- π Full breaking gameplay and standard horse system included
π PREMIUM Edition
Premium unlocks the full unrestricted Horse Catcher system:
- βΎοΈ Unlimited successful horse catches
- π¨ Clean unbranded Horse Breaking HUD
- π΄ Full breed and herd configuration
- βοΈ Editable configuration
- π Standalone / LRRP / custom integration options
- π Configure your own herd locations
- π― Configure breaking difficulty
- π« No global catch allowance
No subscription β one-time Premium purchase.
βοΈ Framework & Compatibility
VORP is the default framework.
RSG Core is also supported and can be selected through configuration.
Horse Catcher is designed to be standalone-first. LRRP systems are optional integrations rather than required dependencies.
Compatible architecture:
VORP β β’ RSG β β’ Standalone Storage β β’ LRRP integration β β’ Custom horse/stable integrations β
π¦ Requirements
- π€ RedM
- ποΈ oxmysql
- βοΈ VORP Core (default) or RSG Core
- π Resource folder must remain
LRRP_HorseCatcher
No mandatory LRRP resource dependency.
π οΈ Installation
- Place
LRRP_HorseCatcherinside your resources folder. - Import the included
install.sql. - Set
Config.Framework = 'vorp'or'rsg'. - Configure the standalone/custom horse-storage options if required.
- Ensure
oxmysqland your selected framework start first. - Add:
ensure LRRP_HorseCatcher
Then configure your herds, breeds, breaking settings and optional integrations.
β‘ Performance & Resource Information
Horse spawning uses configurable herd/spawn logic, while the breaking NUI is displayed during active horse-breaking gameplay rather than operating as a permanent full-screen interface.
The current Premium build contains approximately 3,278 lines of Lua/NUI code. No custom 3D horse models, MLOs or maps are included; horses use Red Dead Redemption 2 game assets.
Before publishing the CFX topic, add a real resmon reading or profiler screenshot from your test server. CFX requires script releases to provide performance/resource-usage information, and I won't invent a measurement that hasn't actually been taken.
π CFX Required Information β Code
Code is accessible
No β core runtime protected; configuration, SQL and documentation remain editable
Subscription-based
No
Lines (approximately)
~3,278
Requirements & dependencies
RedM, oxmysql, VORP Core or RSG Core
Support
Yes
π¨ CFX Required Information β Assets
Assets are accessible
UI artwork included with resource
Subscription-based
No
Polygons / LOD
N/A β no custom 3D models
Texture size & amount
1 Horse Breaking NUI frame per edition; no streamed world textures/models
Requirements & dependencies
Included NUI / base-game RDR2 horse assets
Support
Yes
πΊοΈ CFX Required Information β Map / MLO
Assets are accessible
N/A
Subscription-based
No
MLO
No
Number of rooms
N/A
Number of entities
N/A β no custom map entities
Requirements & dependencies
None
Support
Yes