# π³ LRRP Carding FREE
### Fictional Card Skimming β’ Data Profiles β’ Card Encoding β’ ATM Cashouts β’ Risk β’ Progression
**LRRP Carding** is a complete fictional card-skimming and encoded-card crime system for **FiveM QBCore**.
Players can obtain fictional payment data through multiple criminal routes, create data profiles, encode blank cards, manage card quality and risk, and attempt cashouts through supported ATMs.
Instead of a simple item-use script, LRRP Carding provides a complete progression-based gameplay loop with built-in LRRP minigames, server-authoritative card values, police risk and optional integration with **LRRP ATM**.
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# π FREE EDITION
The Free edition contains the **complete gameplay system**.
The restriction is:
## π 2 Successful Profile-Creation Operations Globally Per Rolling 24 Hours
The entire server shares:
**2 successful profile-creation operations every rolling 24 hours.**
- Global server-wide limit
- Not per player
- Rolling 24-hour window
- Persists through server/resource restarts
- Failed profile attempts do not consume a use
- Card encoding does not consume another Free use
- ATM cashouts do not consume another Free use
- LRRP branding is permanently enabled
Resource name must remain:
`LRRP_Carding_Free`
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# π» Multiple Criminal Routes
Players can begin the Carding gameplay loop through different methods.
### π» Encrypted Laptop
Access the fictional underground network and complete LRRP hacking challenges to obtain usable data profiles.
### π± Burner Phone
Use the burner-phone route to interact with underground contacts and acquire fictional profile data through an alternative workflow.
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# π§© Built-In LRRP Minigames
LRRP Carding includes its own gameplay interfaces.
Depending on the configured route, players can encounter:
- Network routing
- Signal interception
- Trace avoidance
- Memory / pattern challenges
- Dialogue / contact interactions
External minigame resources are **not required**.
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# πͺͺ Fictional Data Profiles
Successful operations generate server-controlled fictional profiles.
Profiles can have configurable:
- Value
- Tier
- Quality
- Trace
- Progression requirement
- Encoding potential
Higher progression levels can unlock stronger profile tiers.
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# π³ Card Encoding
Players can use a dedicated card encoder workflow.
Default equipment can include:
- Encrypted Laptop
- Burner Phone
- Card Encoder
- Blank Card
- Data Profile
- Encoded Card
Players combine the required items and complete the encoding gameplay to create a usable encoded card.
The card's important values are controlled server-side.
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# π§ ATM Cashouts
Encoded cards can be used at supported ATM machines.
Players select:
- Which encoded card to use
- Withdrawal amount
Each cashout can affect the card's:
- Remaining balance
- Risk
- Quality
- Security exposure
Repeated use can make a card increasingly dangerous to use.
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# β οΈ Dynamic Risk
Carding is not guaranteed money.
As a card becomes hotter, configurable consequences can include:
- Transaction rejection
- Increased trace
- Police notification
- Card burn / unusable state
This encourages players to decide whether to continue using a profitable card or abandon it before the risk becomes too high.
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# β Progression
Players can progress through the Carding career.
Progression can affect:
- Available profile tiers
- Potential profile value
- Encoding quality
- Operation difficulty
- Criminal opportunities
All progression values are configurable.
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# π¨ Police Risk
Carding activity can trigger configurable police/security responses.
Server owners can control:
- Police jobs
- Alert probability
- Risk thresholds
- Notification behaviour
- Integration with LRRP ATM security alerts
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# π LRRP ATM Integration
LRRP Carding works completely standalone.
When **LRRP ATM** or **LRRP ATM Free** is also installed, the resources automatically integrate.
The ATM interaction can display:
`Use Encoded Card`
LRRP Carding then checks the actual ATM state before allowing the transaction.
Players cannot cash out from an ATM that is:
- Currently being robbed
- Busy
- Hacked
- Drilled
- Empty
- Stolen
- Repairing
- Otherwise unavailable
The two resources also avoid creating duplicate ATM target options.
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# π― ATM Interaction
Supports:
- `qb-target`
- Standalone ATM interaction fallback
- LRRP ATM shared interaction
Default standalone command:
`/lrrpcardingatm`
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# π¨ Custom LRRP Interface
Includes a complete matching LRRP FiveM UI with:
- Laptop interface
- Burner phone interface
- Card encoder
- Data profile display
- Encoded card information
- Risk indicators
- Progression
- Built-in minigames
- Notifications
- ATM cashout interface
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# βοΈ Highly Configurable
Server owners can configure:
- Item names
- ATM models
- Cashout amounts
- Maximum transaction size
- Profile values
- Profile tiers
- XP
- Progression
- Card quality
- Risk gain
- Police alert behaviour
- Rejection chance
- Card burn behaviour
- Operation timings
- Minigame sequences
- Commands
- ATM integration
- Branding
- UI theme
- Languages
Relevant configuration and integration files remain editable.
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# βοΈ REQUIREMENTS
### Required:
- QBCore
### Optional:
- qb-target
- LRRP ATM / LRRP ATM Free
- supported optional minigame adapters
External minigames are not required because LRRP Carding includes built-in alternatives.
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# πΎ NO SQL REQUIRED
Persistent Free-version usage and progression are stored by the resource.
Encoded cards and profile information use server-authoritative inventory metadata.
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# π DOCUMENTATION INCLUDED
Every package contains:
- Administrator Setup Guide
- Player Guide
- QBCore item installation
- Configuration documentation
- ATM integration instructions
- Testing checklist
- Troubleshooting
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# π FREE LIMIT
**2 successful profile-creation operations globally per rolling 24 hours.**
Want unrestricted operations and custom server branding?
# β Upgrade to LRRP Carding PREMIUM