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# πŸ’³ LRRP Carding FREE

### Fictional Card Skimming β€’ Data Profiles β€’ Card Encoding β€’ ATM Cashouts β€’ Risk β€’ Progression

**LRRP Carding** is a complete fictional card-skimming and encoded-card crime system for **FiveM QBCore**.

Players can obtain fictional payment data through multiple criminal routes, create data profiles, encode blank cards, manage card quality and risk, and attempt cashouts through supported ATMs.

Instead of a simple item-use script, LRRP Carding provides a complete progression-based gameplay loop with built-in LRRP minigames, server-authoritative card values, police risk and optional integration with **LRRP ATM**.

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# πŸ†“ FREE EDITION

The Free edition contains the **complete gameplay system**.

The restriction is:

## πŸ”’ 2 Successful Profile-Creation Operations Globally Per Rolling 24 Hours

The entire server shares:

**2 successful profile-creation operations every rolling 24 hours.**

- Global server-wide limit

- Not per player

- Rolling 24-hour window

- Persists through server/resource restarts

- Failed profile attempts do not consume a use

- Card encoding does not consume another Free use

- ATM cashouts do not consume another Free use

- LRRP branding is permanently enabled

Resource name must remain:

`LRRP_Carding_Free`

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# πŸ’» Multiple Criminal Routes

Players can begin the Carding gameplay loop through different methods.

### πŸ’» Encrypted Laptop

Access the fictional underground network and complete LRRP hacking challenges to obtain usable data profiles.

### πŸ“± Burner Phone

Use the burner-phone route to interact with underground contacts and acquire fictional profile data through an alternative workflow.

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# 🧩 Built-In LRRP Minigames

LRRP Carding includes its own gameplay interfaces.

Depending on the configured route, players can encounter:

- Network routing

- Signal interception

- Trace avoidance

- Memory / pattern challenges

- Dialogue / contact interactions

External minigame resources are **not required**.

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# πŸͺͺ Fictional Data Profiles

Successful operations generate server-controlled fictional profiles.

Profiles can have configurable:

- Value

- Tier

- Quality

- Trace

- Progression requirement

- Encoding potential

Higher progression levels can unlock stronger profile tiers.

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# πŸ’³ Card Encoding

Players can use a dedicated card encoder workflow.

Default equipment can include:

- Encrypted Laptop

- Burner Phone

- Card Encoder

- Blank Card

- Data Profile

- Encoded Card

Players combine the required items and complete the encoding gameplay to create a usable encoded card.

The card's important values are controlled server-side.

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# 🏧 ATM Cashouts

Encoded cards can be used at supported ATM machines.

Players select:

- Which encoded card to use

- Withdrawal amount

Each cashout can affect the card's:

- Remaining balance

- Risk

- Quality

- Security exposure

Repeated use can make a card increasingly dangerous to use.

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# ⚠️ Dynamic Risk

Carding is not guaranteed money.

As a card becomes hotter, configurable consequences can include:

- Transaction rejection

- Increased trace

- Police notification

- Card burn / unusable state

This encourages players to decide whether to continue using a profitable card or abandon it before the risk becomes too high.

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# ⭐ Progression

Players can progress through the Carding career.

Progression can affect:

- Available profile tiers

- Potential profile value

- Encoding quality

- Operation difficulty

- Criminal opportunities

All progression values are configurable.

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# 🚨 Police Risk

Carding activity can trigger configurable police/security responses.

Server owners can control:

- Police jobs

- Alert probability

- Risk thresholds

- Notification behaviour

- Integration with LRRP ATM security alerts

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# πŸ”— LRRP ATM Integration

LRRP Carding works completely standalone.

When **LRRP ATM** or **LRRP ATM Free** is also installed, the resources automatically integrate.

The ATM interaction can display:

`Use Encoded Card`

LRRP Carding then checks the actual ATM state before allowing the transaction.

Players cannot cash out from an ATM that is:

- Currently being robbed

- Busy

- Hacked

- Drilled

- Empty

- Stolen

- Repairing

- Otherwise unavailable

The two resources also avoid creating duplicate ATM target options.

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# 🎯 ATM Interaction

Supports:

- `qb-target`

- Standalone ATM interaction fallback

- LRRP ATM shared interaction

Default standalone command:

`/lrrpcardingatm`

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# 🎨 Custom LRRP Interface

Includes a complete matching LRRP FiveM UI with:

- Laptop interface

- Burner phone interface

- Card encoder

- Data profile display

- Encoded card information

- Risk indicators

- Progression

- Built-in minigames

- Notifications

- ATM cashout interface

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# βš™οΈ Highly Configurable

Server owners can configure:

- Item names

- ATM models

- Cashout amounts

- Maximum transaction size

- Profile values

- Profile tiers

- XP

- Progression

- Card quality

- Risk gain

- Police alert behaviour

- Rejection chance

- Card burn behaviour

- Operation timings

- Minigame sequences

- Commands

- ATM integration

- Branding

- UI theme

- Languages

Relevant configuration and integration files remain editable.

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# βš™οΈ REQUIREMENTS

### Required:

- QBCore

### Optional:

- qb-target

- LRRP ATM / LRRP ATM Free

- supported optional minigame adapters

External minigames are not required because LRRP Carding includes built-in alternatives.

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# πŸ’Ύ NO SQL REQUIRED

Persistent Free-version usage and progression are stored by the resource.

Encoded cards and profile information use server-authoritative inventory metadata.

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# πŸ“– DOCUMENTATION INCLUDED

Every package contains:

- Administrator Setup Guide

- Player Guide

- QBCore item installation

- Configuration documentation

- ATM integration instructions

- Testing checklist

- Troubleshooting

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# πŸ†“ FREE LIMIT

**2 successful profile-creation operations globally per rolling 24 hours.**

Want unrestricted operations and custom server branding?

# ⭐ Upgrade to LRRP Carding PREMIUM