Premium House Robbery Script

Premium House Robbery Script

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๐Ÿ  LRRP House Robbery | Premium | QBCore

Turn residential burglary into a full criminal progression system with LRRP House Robbery Premium for FiveM QBCore.

Players obtain robbery leads from the underground criminal network, travel to targeted properties, break in, search for valuables, manage noise, deal with unpredictable occupants and escape before responding police arrive.

Successfully stolen items must then be transported to the Fence and sold through the underground market.

โœจ Features

  • ๐Ÿ  Advanced house robbery system

  • ๐Ÿ“ Dynamic robbery leads

  • ๐Ÿ—บ๏ธ Temporary GPS target routes

  • ๐Ÿ” Built-in lockpick minigame

  • ๐Ÿšช Instanced robbery interiors

  • ๐Ÿš๏ธ Multiple property tiers

  • ๐Ÿ”Ž Searchable furniture and containers

  • ๐Ÿ’Ž Physical stolen items

  • ๐ŸŽ’ QBCore inventory integration

  • ๐Ÿ’ฐ Underground Fence

  • ๐Ÿ’ต Dynamic Fence prices

  • ๐Ÿ”Š House noise system

  • ๐Ÿ‘ค Random homeowners

  • ๐Ÿ”ซ Armed occupants

  • ๐Ÿ• Guard dogs

  • ๐Ÿš” Police alerts

  • ๐Ÿ‘ฎ Configurable police requirements

  • ๐Ÿ“ˆ Criminal reputation levels

  • ๐Ÿ”“ Progressive house unlocks

  • ๐ŸŽฐ Rare jackpot loot

  • ๐Ÿšจ Black Market police raids

  • ๐Ÿ“ Relocatable Black Market

  • โš™๏ธ Extensive editable configuration

  • ๐Ÿ”Œ Dispatch and framework integration hooks

  • ๐Ÿ›ก๏ธ Server-side anti-exploit validation

  • ๐Ÿ–ผ๏ธ Custom server logo support

  • โ™พ๏ธ Unlimited robberies

๐Ÿ“ Robbery Leads

Players begin by visiting the underground Fence.

From here they can receive an available robbery lead and are given the location of their target property.

The server validates:

  • Active robbery lead

  • Correct target house

  • Player distance

  • Required lockpick

  • Police requirements

  • House availability

  • Player cooldown

  • Property cooldown

This prevents players from simply travelling between every configured property and repeatedly triggering robberies.

๐Ÿ  Property Tiers

Premium supports multiple property tiers.

Tier 1

Lower-value homes with easier entry and lower-value loot.

Tier 2

Middle-class properties with improved loot and increased risk.

Tier 3

Luxury properties with valuable items, harder entry, greater police attention and increased chances of dangerous occupants.

Tier requirements and progression are configurable.

๐Ÿ” Lockpick System

Breaking into a property requires the player to complete the included lockpick minigame.

Server owners can configure:

  • Lock difficulty

  • Lockpick requirements

  • Lockpick break chance

  • Retry delays

  • Police alert chance

  • Noise generated by failed attempts

๐Ÿ”Ž Searchable Interiors

Robbery interiors contain configurable search locations including:

  • Drawers

  • Cabinets

  • Wardrobes

  • Bedside tables

  • Electronics

  • Jewellery locations

  • Safes

  • Artwork

  • Storage containers

Each searchable location can use different loot tables, durations and noise values.

๐Ÿ’Ž Physical Loot

Players receive actual stolen inventory items rather than simply receiving cash.

Examples can include:

  • Stolen phones

  • Tablets

  • Laptops

  • Watches

  • Jewellery

  • Diamonds

  • Artwork

  • Electronics

  • Cash bundles

  • Rare valuables

Everything can be changed through loot.lua.

Server owners can add or remove their own QBCore items without modifying the protected robbery logic.

๐ŸŽฐ Premium Jackpot Loot

High-tier properties can contain rare jackpot items.

These can be configured for your server economy while the reward selection and validation remain protected server-side.

๐Ÿ”Š Dynamic Noise System

Actions inside the property increase the robbery's noise level.

Noise can be generated through:

  • Searching furniture

  • Opening high-value containers

  • Failed entry attempts

  • Running

  • Fighting

  • Gunfire

  • Other configurable actions

High noise levels increase the risk of detection.

Players must decide whether another search is worth the additional risk.

๐Ÿ‘ค Dynamic Occupants

Properties may contain:

  • Sleeping homeowners

  • Awake homeowners

  • Armed residents

  • Multiple occupants

  • Guard dogs

Occupants may:

  • Detect the burglar

  • Flee

  • Become hostile

  • Attack the player

  • Alert police

This keeps each robbery unpredictable.

๐Ÿš” Police Response

Robberies can generate police alerts based on configurable conditions.

The editable integration file can be connected to your preferred dispatch system.

Police jobs are also configurable.

๐Ÿ’ฐ Underground Fence

Stolen items must be successfully removed from the property before they can be sold.

At the Fence, players can sell their recovered valuables for configurable prices.

Fence prices can be randomised so the value of stolen goods isn't always identical.

๐Ÿšจ Black Market Raids

Premium includes Black Market police raid functionality.

Police can discover and shut down the Fence location, creating a server-wide criminal event rather than the underground buyer remaining permanently safe.

๐Ÿ“ Relocatable Black Market

Following a raid, the Black Market can be moved to another configured location.

Premium also includes administrative tools for managing the Fence location.

This helps prevent the criminal hub from becoming a permanently known location.

๐Ÿ“ˆ Criminal Reputation

The system supports criminal progression from:

Level 1โ€“99

Reputation can be used to control:

  • Property tier access

  • Better robbery leads

  • Higher-value opportunities

  • Special searches

  • Rare rewards

The progression system can also be disabled if your server prefers unrestricted house robberies.

โš™๏ธ Fully Configurable

Important editable files include:

config.lua

houses.lua

interiors.lua

loot.lua

integrations.lua

locales.lua

This gives server owners control over the gameplay experience without exposing the protected core system.

Configure:

  • Houses

  • Property tiers

  • Entry requirements

  • Search locations

  • Loot

  • Prices

  • Police jobs

  • Alert chances

  • Occupant chances

  • Dog chances

  • Noise

  • Cooldowns

  • Reputation

  • Fence behaviour

  • Dispatch integrations

  • Custom branding

๐Ÿ›ก๏ธ Server-Side Security

Important actions are validated server-side including:

  • Robbery sessions

  • Assigned properties

  • Entry validation

  • Player location

  • Search points

  • One-time searches

  • Loot generation

  • Inventory rewards

  • Fence transactions

  • Cooldowns

  • Property availability

The client is never trusted to determine its own rewards.

๐ŸŽจ Custom Branding

Premium servers can replace the supplied LRRP FiveM logo with their own server branding.

The official LRRP FiveM logo is included as the default.

๐Ÿ“‹ Requirements

  • FiveM

  • QBCore

  • oxmysql

  • QBCore-compatible inventory

๐Ÿ†š Free vs Premium

Free Edition

  • 1 successful robbery per character every 24 hours

  • Tier 1 properties

  • LRRP branding

  • No jackpot system

  • No Black Market raids

  • No Black Market relocation

Premium Edition

  • โ™พ๏ธ Unlimited robberies

  • ๐Ÿ  Tier 1, 2 & 3 properties

  • ๐Ÿ’Ž Premium jackpot loot

  • ๐Ÿšจ Black Market raids

  • ๐Ÿ“ Black Market relocation

  • ๐Ÿ–ผ๏ธ Custom branding

  • ๐Ÿ“ˆ Full progression system

๐Ÿ›’ Download

๐Ÿ› ๏ธ Support


LRRP Scripts

Built for FiveM QBCore